This week, I made progress in the illustration of the first two senses, and sent Dalit all the components that I created.
And as we planned, Dalit worked on the graphic layer and sent me a few choises:
She thought it could be really cool if it will have a hand draw feeling and then she sent me this:
And I loved it!!!
Then we started to talk about the animation. We were on the same page - a video that feels like it is hand drawn.
In photoshop we organized each component to its own layer and then we imported all the files into After effect.
We found this video:
we used the turbulence effect to create the "shakiness" of the line, we apply this effect on all lines components. At the end we created a mask for each component in the order it appears in the story. For the text we used the "typewriter" effect.
Understanding comics - Scott McCloud:
The first time I came across comics was when I was six years old eating a Bazooka gum. I used to collect all the comics gums and when my mom wanted me to go to art class it was an immediate attraction towards comics.
During the entire book, Scott McCloud gives comics legitimacy as a respectable art form and not just cheap entertainment. Comics for me was never about superheroes. It was a lot more meaningful than that, it was a visual story that deals with complex issues. Some of my favorite comics books was about the holocaust. Will Eisner and his jwish humor fascinated me in ‘contract with god‘ and ‘Muas‘ by Art Spiegelmanwith the story about his father.
McCloud shows how long comics is, from the Egyptian era have conveyed a story through photographs and then also in the renaissance, but, as McCloud said and I can relay as I former student of art history:
What is special about this book is that he manages to convey the complexity of the medium through the use of the medium itself. His illustrated character is the one that explains everything through the entire book. McCloud explains how comics is a seemingly simple tool that is able to convey deep and complex ideas in a way that other mediums have difficulty with. The third chapter was a discovery for me, I never put that much attention to the action that we readers do while moving from one frame to the next. This is the completion of the gaps between the images to create a sequence - closure. Overall, learning about symbol, line, shape, color, order, and space was very important to the understanding of storytelling.
I think this book is trying to help ordinary readers to understand comics in a more deep way, but for designers it is more than that. The artistic and mental infrastructure behind the bright colors of the cheap booklets (he explains, for example, why the colors are so bright). His addresion to culture is, in my opinion, also related to the age of the book. It was written in 1993, and while reading I kept asking myself if today I needed such vigorous apologetics for comics. In my opinion, today it is much easier to convince people that comics are a legitimate art form that has an important role in culture. Another place where I could tell the age of the book is in the chapter on movement and arrangement, it seems like McCloud is frustrated with the limitation of the printed page and I think we made progress in that field. Also, today you can find online comics (e.g Mark Wade) that took advantage of the digital medium.
I am definitely going to read his more current book ,׳Inventing Comics: How Imagination and Technology Revolutionize Art.׳
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